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Aether Mark

AETHER MARK

Item Tier Forge · Arms & Armour · Long-term power
Tiers I - X Level 100+ 8 forges / day Fail-safe relics
“In the forges of Arbor, steel drinks starlight. Mark your steel. Fail. Rise. Repeat - until the relic sings Aetherforged.”

The Aether Mark binds spirit into weapons and armour. Each successful rite raises a piece through ten ranks of power - and each rank raises the item’s main attribute (attack, armor, defense, wand damage, boot speed) plus combat % so investing time is clearly rewarded. A full Aetherforged weapon deals +35% damage versus unmarked steel. The climb stays demanding: materials, gold, daily limits and falling success rates.


Path of the Forge

1. Gather materials

  • aether shard (id 2157)
  • void amethyst (id 2150) for high tiers
  • Gold (inventory + bank)

Not sold by jewelers - hunt, loot, trade.

2. Open the forge

In game type:

!forge

Pick gear from EQ / backpack in the modal window. Check Cost, then Upgrade.

3. Equip & conquer

  • Marks only work while equipped
  • Look at the item for the Mark bar
  • Skills window shows total Aether power

How the System Works

Rules of the rite

  • Character level 100+
  • Only weapons, shields, armour (forgeable combat gear)
  • No stackables, bags, soft boots / decay gear
  • Each success: +1 tier (max 10)
  • Fail: materials gone, item & stat slots safe
  • Daily limit: 8 attempts (success + fail)

Materials

  • PRIMARY Aether Shard - item id 2157
  • RARE Void Amethyst - item id 2150 (from tier IV+)
  • Gold cost rises sharply with rank

In chat: !forge mats shows how many you carry.

Upgrade-gem slots and other item attributes are never wiped by the Mark. The tier is stored separately so your sockets stay intact.


Tiers and Ranks (I - X)
Tier Rank Bar Legend
1 Spark [*.........] First spark of aether. The forge awakens.
2 Gleam [**........] Steady gleam - early power for dedicated hunters.
3 Ember [***.......] Ember heat. Gear begins to feel truly marked.
4 Runic [****......] Runic binding. Void amethysts enter the rite.
5 Radiant [*****.....] Radiant mid-path. Strong bonuses, real investment.
6 Mythic [******....] Mythic threshold - half the climb is behind you.
7 Exalted [*******...] Exalted steel. Fails grow common; rewards grow sharp.
8 Ascendant [********..] Ascendant. Only veterans push this far.
9 Eternal [*********.] Eternal mark. Near-legend on a single piece.
10 Aetherforged [**********] Aetherforged. Peak of the forge - months of work.

Forge Costs and Success Chance
To tier Aether Shards
id 2157
Void Amethysts
id 2150
Gold Success
1 - Spark 5 - 50,000 92%
2 - Gleam 12 - 120,000 88%
3 - Ember 25 - 280,000 82%
4 - Runic 50 1 550,000 74%
5 - Radiant 90 2 1,100,000 64%
6 - Mythic 150 3 2,200,000 52%
7 - Exalted 250 5 4,500,000 40%
8 - Ascendant 400 8 9,000,000 28%
9 - Eternal 650 12 16,000,000 18%
10 - Aetherforged 1,000 20 30,000,000 10%
Full climb (one piece, if every rite succeeds first try): 2,632 shards + 51 void amethysts + 63,800,000 gold - and real attempts will burn more on fails.
Failure burns materials and daily attempts, but never the relic. Plan for roughly 2-3 months of dedicated play to crown a single piece Aetherforged.

What You Gain

Every tier is meant to feel worth the hunt. Marks raise main stats on the piece, stack flat power across a full kit, and push weapons toward a hard +35% damage at Tier X versus unmarked steel.

Every marked piece (while equipped)

  • +15 HP per tier on that piece
  • +12 MP per tier
  • Light skill / magic level scaling from total marks

Combat %

  • Weapons / wands / rods: +3.5% damage per weapon tier → +35% at Tier X
  • Armour / shields: about -0.7% taken per armour-tier (Aether ward cap 15%)
  • Server-wide damage reduction from Marks + Endgame + Soul is hard-capped at 50%

Flat main attributes (per tier on that item)

  • Sword / Axe / Club / Distance: +1 attack
  • Wand / Rod: +25 damage (outside %)
  • Helmet / Armor / Legs: +1 armor
  • Shield: +1 defense
  • Boots: +25 speed

Example: Aetherforged wand = +250 flat dmg and +35% spell damage.

World announcements

  • Successful forge to Tier 5+ is shouted across the realm
  • Radiant → Mythic → … → Aetherforged - RPG flavour lines
  • Fail still only burns materials - the relic never breaks

Example look line: [*****.....] Rank: Radiant (Tier V / X) + flat attr and % lines under the bar.


Commands
Command Effect
!forge Open the forge window - pick gear from EQ / backpack, see materials.
!forge mats Show how many aether shards, void amethysts and gold you carry.
!forge status Show equipped Aether power and daily forge attempts.
!forge cost Quick cost for item in left/right hand (legacy).
!forge help Short rules reminder in chat.
!tier Alias of !forge.

HUD, Limits and Wisdom

Skills window (OTC)

  • Aether Mark - sum of tiers on equipped gear
  • Aether Combat - weapon dmg % / armour ward %
  • Related: Attire / Steed mastery, Legend Apex

Remember

  • Only equipped marks grant combat power
  • Fails never destroy items or gem slots
  • Decay boots (soft boots) cannot be marked
  • Shop pre-forge (T4 gear) skips decay items
  • Long game for collectors and hunters

Aether Mark · Forge. Fail. Rise. · ArborOTS  |  Outfit Bonus  |  Server Info  |  News
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